Winds & Dragons · Piece 03

Your hand,
or a trap?

Four questions, run right after the Charleston, that tell you in 60 seconds whether Winds and Dragons is actually your hand or a trap. Free one-page PDF, plus the pivot move when W&D doesn't survive.

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Why this exists

The pivot you wish
you'd made sooner.

Most players decide if they're going for Winds and Dragons way too late, after they've already passed away tiles they needed. Then they're stuck. They keep drawing for a hand that died ten turns ago because the alternative feels worse.

This ends that.

Four yes/no questions, sixty seconds, run right after the Charleston. You'll know if W&D is your hand, a maybe, or a trap. And if it's a trap, the PDF tells you exactly what to pivot to.

Print it. Tape it to your scorecard holder. Save it to your camera roll. It is yours.

The four questions

What's on the test,
at a glance.

01

Wind direction

Do you have 2+ winds in the same direction? Two Norths, Souths, Easts, or Wests means the section is alive.

02

Dragon density

Do you have 2+ dragons in any one color? Greens, Reds, or Soaps. This tells you which dragon line to chase.

03

Family fit

Are your winds and dragons in the same family on the card? The card groups them on purpose. Mixed families means harder hand.

04

Flower count

How many flowers do you have? 4+ keeps every flower hand alive. 2–3 narrows your options. 0–1 closes the door on flowers entirely.

What's next

Want me to call
the pivots with you?

The Confidence Club is where this lives in motion. Weekly live games where I coach W&D and the other tough hands out loud. Strategy sessions. A members-only chat for any rules question. A library of replays and card breakdowns.

$19.99/month. Cancel anytime, no drama.

Come play with us

@LARASMAHJONGEDIT · LARA@LARASMAHJONGEDIT.COM