
Free reference guide
Both hands look equal.
They're not.
Four checks that break the tie, in the order I run them. Two sides, made to print, with a scorecard so you find out which check is doing the deciding for you.
What you'll get
- 1The four checks. Hard parts, structure, supply, competition. Each one ends in a plain verdict, so you are deciding instead of weighing.
- 2The easy vs hard lookup. Which parts of a line a joker can cover, and which ones you can call for. That single rule breaks most ties on its own.
- 3A primary and a backup. Why you keep both hands instead of marrying one, how to pick a backup that shares tiles, and the three signals that tell you to switch.
- 4The scorecard. Side two tracks seven games, so you find out which of the four checks is doing the deciding for you.
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